Growing up in the popular culture influenced by the opening of Japanese culture in the 1990s, Hansaem Kim practiced how to create images by imitating comics and video games. Through this process, He learned pixel graphics which are mainly used in line drawing techniques and video games, and naturally became to cover the medieval fantasy narratives encountered in the media.
To actively incorporate these creating methods into the work, He first created video games and drew digital illustrations. The image he dealt with felt weak in material sense and he decided to study a way to empower the materiality to such images. Throughout this process, he was interested in the materiality that came from the ornaments of medieval religious art, and took a hint from it and started working on the frame as an image-support.